Adds a new `AppPaths` helper and moves runtime/user-generated files (`init.config`, `custom_set.txt`, cache, WebView2 data) into `%LocalAppData%\Lithium` with readable fallback to portable files. WebView2 initialization now sets a loader DLL path, uses an explicit user data folder, and surfaces runtime-missing errors.
The build/publish pipeline is updated to emit a clean `Build\` layout with dependencies under `lib\`, remove duplicate root DLL/docs, and align probing/runtime settings for net48 x64 output. Supporting updates include ignore rules for build/runtime artifacts, refreshed agent build/release docs, and endpoint URL/domain updates.
• Random Offset feature: Applies random X/Y offset values on each set activation (both mouse buttons pressed)
• Each axis gets independent random values within configurable range (e.g., 0.003 and 0.008)
• New random values generated on every activation
• Toggle to enable/disable the feature
🛠️ Fixed (Bugs resolved)
• Replaced jitter system (burst/cooldown) with simpler random offset system
📂 File-Level Changes Summary
• ConfigLoader.cs: Added randomOffsetEnabled, randomOffsetMin, randomOffsetMax settings
• RecoilEngine.cs: Implemented random offset logic with activation detection
• MainWindow.xaml: Replaced Jitter Settings with Random Offset Settings UI
• MainWindow.xaml.cs: Updated LoadSettingsToUI, GenerateConfigContent, ResetSettings_Click
• helper.cs: Added ParseDoubleFromAssignment helper method
• Quick Swap Feature:
• Users can now bind keyboard keys (both single keys and multi-key combinations, e.g., Alt+1 ) to switch to
specific operator sets.
• Auto-toggle capability: Pressing the hotkey switches to the target operator set (automatically changing side
if the operator is on standard Attackers/Defenders side). Pressing it again toggles back to the baseline
operator set.
• Added specificity filtering: Resolves overlapping hotkeys (e.g., pressing Alt+1 will only trigger the Alt+1
binding, successfully ignoring the individual 1 key binding).
• Added a dedicated Quick Swap Bindings editor inside the Settings panel to configure, save, and reload these
bindings visually.
## ⚙️ Updated (Refactoring & Architecture)
• Graceful Thread Shutdown: Updated RecoilEngine.cs to run with a CancellationToken linked to the main window
lifespan, matching HotkeyHandler.cs and preventing background thread leaks when exiting.
• State Management: Updated OperatorSets methods to protect the quick swap transition state, ensuring manual
adjustments (clicks or next/prev hotkeys) reset the quick-swap toggle baseline.
• Config Serialization: Updated MainWindow configuration generator to save new quick-swap parameters cleanly back
to init.config .
## 🛠️ Fixed (Bugs resolved)
• TabControl/Menu Text Colors: Fixed the styling on MainWindow.xaml tab headers. Unselected and hover states now
render in clear light greys, and active tabs in solid white, resolving dark-on-dark invisible text bugs.
• Dropdown Selection Visibility: Changed the text foreground color of TextColorComboBox in MainWindow.xaml from
black to white to make choices readable in dark mode.
• UI Console Text Color: Bound the console setting ( textColor ) to the actual WPF GUI log ( ConsoleOutput.
Foreground ), making the chosen color reflect in the application window.
──────
### 📂 File-Level Changes Summary
• helper.cs: Added helper.cs to safely parse combinations.
• ConfigLoader.cs: Added ConfigLoader.cs class and loading logic.
• OperatorSets.cs: Added OperatorSets.cs and state-tracking flags.
• HotkeyHandler.cs: Registered hotkey monitoring loops for multi-key patterns.
• RecoilEngine.cs: Integrated thread lifecycle cancellation.
• MainWindow.xaml: Styled menus, fixed dropdown contrast, and added Quick Swap bindings textbox.
• MainWindow.xaml.cs: Connected UI controls to backend quick-swap actions and applied dynamic log coloring.